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Old 01-30-2012, 05:16 PM   #1 (permalink)
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Default Archer/Sharpshooter/Acrobat Damage numbers

Posting in Archer General because in concerns the Archer class as a whole.

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There were two things I was looking for that was provided by the table: Cast time and Skill Coefficient. This allows us to derive exactly the damage numbers for each skill.

Unfortunately, he posted the whole thing as images, so I copied everything onto a [Only Registered Users Can See Links. Click Here To Register...] and do my calculations/sorting from there. Didn't include the Somersault Dance combos.

Based on the data I found out some very interesting "facts" (aside from what he has already declared, like Somersault Dance DPS numbers aren't really reliable as you can't reliably use it on its CD):
  1. Sharpshooter magic attacks offer the highest damage both in terms of dps and burst
  2. However, before you start go ditching your longbows in favor of crossbows, do remember that 1) matk is lower than patk on either bow and 2) int stats from equipments are lower than agi stats
  3. In a minute, you'll actually do more damage spamming Spin Kick (lolwut?). Of course, in reality this isn't really a viable course of action. And there's the acro problem of Blooming Kick being triggered when doing special attack twice...
  4. The normal attacks actually all have pretty good DPS themselves
  5. Air Pounce has the highest DPS for Acrobats (barring Somersault Dance). But I have already debated the usefulness of this skill in another thread, so I won't repeat it here.

I should probably take into account Longbow/Crossbow/Shortbow mastery as these passives offer different damage bonuses, but blah, I'll do it next time.

As a parting note, don't let the numbers fool you. It assumes you're facing a single enemy and all your hits will connect, which is probably not the case 90% of the time. Note that some (a lot of) skills are naturally aoe, and will have higher DPS the more enemies you come across with.
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Old 01-31-2012, 06:28 AM   #2 (permalink)
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u liek lurking CC forums eh? :3 i gotta say us asians like our numbers XD what really interested me in that table is the growth I column to see which skills are actually worth levelling XD

i'd like to point out that in practice, these numbers wont really be 100% accurate since we still have skill plates to tip the scales even more XD
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Old 01-31-2012, 07:09 AM   #3 (permalink)
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I lurk both na and sea forums, mostly because loltrolling. But every now and then I get nuggets like these which is nice. I would've lurked mmosite as well, but it feels too messy. Haha.

With regards to skill plates, he said that there were no skill plates used. I think your skill rank is what will drive your choice on skill plate, and not the other way around. In other words, this table will (should?) come first before your plate decisions.

Completely agree with the numbers not being 100% accurate. These are ideal conditions. Some skills are naturally easier to use than others. As I've said, the perfect example is Air Pounce. on paper, it's acro's most damaging skill dps-wise. In practice, it's actually hard to connect all 3 hits, much less 5, especially in pvp. What the table does offer, however, is a ceiling rate so you know just how much you can expect from skills.

Oh, and I'm asian too.
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Old 01-31-2012, 07:30 AM   #4 (permalink)
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ur asian? blackface.jpg

lol

on topic, i actually chose the plates based on the frequency that i use them.. the only exception is my ballista cd plate, which i want for laddering XD i might switch that for a swift shot plate though.. i think i better buy one before it becomes OP... XD
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Old 01-31-2012, 08:23 PM   #5 (permalink)
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Heh, interestingly enough during a slow day at work I worked out my own spreadsheet.

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Alter Cells B3 and B7 to see how damage scales per SP for sharpshooters.

Rows marked in red signify a decent jump in damage that are attainable at level 40.

It's more tailored towards a ladder PvP point of view, and I guess some applicability to arena when determining which skills to level up. That being said, I admit my spreadsheet isn't as thorough as yours since I didn't take frame-rate/cast-time into consideration.

Similarly, my conclusions are the same, where magic damaging abilities are superior in terms of raw damage compared to physical skills.

From my calculations with average gear (generally 3000 phys damage averaged and 2000 magic damage averaged) it feels that Twin Shot, Swift Shot, Ankle Shot and Guided Missiles increase in damage at a much higher rate due to how multihit skills compound with higher coefficients.

It is also interesting to note the higher the base average damage the less of an effect a higher level skill has.

/2cent

EDIT:

Forgot to mention, if your guided missiles is at level 3, a skill ring with +1 guided missiles boosts up guided missiles damage up by nearly 13%, quite ridiculous.

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Old 01-31-2012, 09:59 PM   #6 (permalink)
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iirc It's Skill Necklace. Either Twin Shot or Guided Missiles. Tough choice.
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Old 02-01-2012, 12:50 AM   #7 (permalink)
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It's not "mine". I just copied it off from the guy in cc forums. I just spreadsheet-ed his data.

Cast time dps is essentially burst with a fancier name, since t = cast time of the skill (essentially 1 cast). It's nice to know for situations where you can't maintain sustainable damage, so high damaging skills are desired since they unleash their payload in one go, but it's something you can probably already understand based on board damage (barring skill coeff deviations).
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Old 02-01-2012, 02:39 AM   #8 (permalink)
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Quote:
Originally Posted by Ninchuu View Post
Forgot to mention, if your guided missiles is at level 3, a skill ring with +1 guided missiles boosts up guided missiles damage up by nearly 13%, quite ridiculous.
I actually have that ring :3 (32 int skill ring too! <3)

...but i'm not sure i follow how you got that computation.. i mean the diff between lvl 3 and lvl 4 is 82 dmg..

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Old 02-01-2012, 03:53 PM   #9 (permalink)
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Quote:
Originally Posted by Grawrz View Post
I actually have that ring :3 (32 int skill ring too! <3)

...but i'm not sure i follow how you got that computation.. i mean the diff between lvl 3 and lvl 4 is 82 dmg..

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O derp, I copied the coefficients from swift shot rather than port in the proper guided missiles coefficients.

After updating the coefficients it's a 5% damage increase from level 3->4 with 2000 magical damage, still a surprisingly good upgrade.
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Old 02-01-2012, 04:46 PM   #10 (permalink)
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Personally I don't think the "growth"% stat is a good stat to look at.

Assume two skills. Skill A does 10 damage, Skill B does 100. If you rank up A, it will now do 20 damage. If you skill up B, you'll do 150. Which is a better skill to rank up, given all other factors equal? If you go by the "growth"% stat, A will look better since it's a 100% increase while B is only 50%. But the raw damage numbers speak for themselves: Ranking up B is better.
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