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#1 (permalink) |
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Server: NA Velskud
IGN: Amethiste
Guild: Rain
Posts: 1,449
Coins: 3,584
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Posting in Archer General because in concerns the Archer class as a whole.
__________________[Only Registered Users Can See Links. Click Here To Register...] There were two things I was looking for that was provided by the table: Cast time and Skill Coefficient. This allows us to derive exactly the damage numbers for each skill. Unfortunately, he posted the whole thing as images, so I copied everything onto a [Only Registered Users Can See Links. Click Here To Register...] and do my calculations/sorting from there. Didn't include the Somersault Dance combos. Based on the data I found out some very interesting "facts" (aside from what he has already declared, like Somersault Dance DPS numbers aren't really reliable as you can't reliably use it on its CD):
I should probably take into account Longbow/Crossbow/Shortbow mastery as these passives offer different damage bonuses, but blah, I'll do it next time. As a parting note, don't let the numbers fool you. It assumes you're facing a single enemy and all your hits will connect, which is probably not the case 90% of the time. Note that some (a lot of) skills are naturally aoe, and will have higher DPS the more enemies you come across with. xxx [Only Registered Users Can See Links. Click Here To Register...] [Velskud] Amethiste - Acrobat -> Windwalker [Only Registered Users Can See Links. Click Here To Register...] |
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#2 (permalink) |
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Server: SEA Springwood
Guild: EXG
Posts: 181
Coins: 497
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u liek lurking CC forums eh? :3 i gotta say us asians like our numbers XD what really interested me in that table is the growth I column to see which skills are actually worth levelling XD
__________________i'd like to point out that in practice, these numbers wont really be 100% accurate since we still have skill plates to tip the scales even more XD [Only Registered Users Can See Links. Click Here To Register...] |
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#3 (permalink) |
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Server: NA Velskud
IGN: Amethiste
Guild: Rain
Posts: 1,449
Coins: 3,584
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I lurk both na and sea forums, mostly because loltrolling. But every now and then I get nuggets like these which is nice. I would've lurked mmosite as well, but it feels too messy. Haha.
__________________With regards to skill plates, he said that there were no skill plates used. I think your skill rank is what will drive your choice on skill plate, and not the other way around. In other words, this table will (should?) come first before your plate decisions. Completely agree with the numbers not being 100% accurate. These are ideal conditions. Some skills are naturally easier to use than others. As I've said, the perfect example is Air Pounce. on paper, it's acro's most damaging skill dps-wise. In practice, it's actually hard to connect all 3 hits, much less 5, especially in pvp. What the table does offer, however, is a ceiling rate so you know just how much you can expect from skills. Oh, and I'm asian too.
xxx [Only Registered Users Can See Links. Click Here To Register...] [Velskud] Amethiste - Acrobat -> Windwalker [Only Registered Users Can See Links. Click Here To Register...] |
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#4 (permalink) |
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Server: SEA Springwood
Guild: EXG
Posts: 181
Coins: 497
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ur asian? blackface.jpg
__________________lol on topic, i actually chose the plates based on the frequency that i use them.. the only exception is my ballista cd plate, which i want for laddering XD i might switch that for a swift shot plate though.. i think i better buy one before it becomes OP... XD [Only Registered Users Can See Links. Click Here To Register...] |
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#5 (permalink) |
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Server: NA Argenta
IGN: Ninchuu
Posts: 7
Coins: 37
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Heh, interestingly enough during a slow day at work I worked out my own spreadsheet.
[Only Registered Users Can See Links. Click Here To Register...] Alter Cells B3 and B7 to see how damage scales per SP for sharpshooters. Rows marked in red signify a decent jump in damage that are attainable at level 40. It's more tailored towards a ladder PvP point of view, and I guess some applicability to arena when determining which skills to level up. That being said, I admit my spreadsheet isn't as thorough as yours since I didn't take frame-rate/cast-time into consideration. Similarly, my conclusions are the same, where magic damaging abilities are superior in terms of raw damage compared to physical skills. From my calculations with average gear (generally 3000 phys damage averaged and 2000 magic damage averaged) it feels that Twin Shot, Swift Shot, Ankle Shot and Guided Missiles increase in damage at a much higher rate due to how multihit skills compound with higher coefficients. It is also interesting to note the higher the base average damage the less of an effect a higher level skill has. /2cent EDIT: Forgot to mention, if your guided missiles is at level 3, a skill ring with +1 guided missiles boosts up guided missiles damage up by nearly 13%, quite ridiculous. Last edited by Ninchuu; 01-31-2012 at 08:45 PM. |
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#6 (permalink) |
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Server: SEA Springwood
IGN: Solunn / Siennan
Posts: 68
Coins: 335
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iirc It's Skill Necklace. Either Twin Shot or Guided Missiles. Tough choice.
__________________![]() SEA Springwood Mercenary [Solunn] Blunt; Dense; Destructive. Bow Master [Siennan] Freeform_Magical |
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#7 (permalink) |
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Server: NA Velskud
IGN: Amethiste
Guild: Rain
Posts: 1,449
Coins: 3,584
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It's not "mine". I just copied it off from the guy in cc forums. I just spreadsheet-ed his data.
__________________Cast time dps is essentially burst with a fancier name, since t = cast time of the skill (essentially 1 cast). It's nice to know for situations where you can't maintain sustainable damage, so high damaging skills are desired since they unleash their payload in one go, but it's something you can probably already understand based on board damage (barring skill coeff deviations). xxx [Only Registered Users Can See Links. Click Here To Register...] [Velskud] Amethiste - Acrobat -> Windwalker [Only Registered Users Can See Links. Click Here To Register...] |
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#8 (permalink) | |
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Server: SEA Springwood
Guild: EXG
Posts: 181
Coins: 497
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Quote:
...but i'm not sure i follow how you got that computation.. i mean the diff between lvl 3 and lvl 4 is 82 dmg.. source: [Only Registered Users Can See Links. Click Here To Register...] [Only Registered Users Can See Links. Click Here To Register...] |
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#9 (permalink) | |
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Server: NA Argenta
IGN: Ninchuu
Posts: 7
Coins: 37
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Quote:
After updating the coefficients it's a 5% damage increase from level 3->4 with 2000 magical damage, still a surprisingly good upgrade. |
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#10 (permalink) |
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Server: NA Velskud
IGN: Amethiste
Guild: Rain
Posts: 1,449
Coins: 3,584
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Personally I don't think the "growth"% stat is a good stat to look at.
__________________Assume two skills. Skill A does 10 damage, Skill B does 100. If you rank up A, it will now do 20 damage. If you skill up B, you'll do 150. Which is a better skill to rank up, given all other factors equal? If you go by the "growth"% stat, A will look better since it's a 100% increase while B is only 50%. But the raw damage numbers speak for themselves: Ranking up B is better. xxx [Only Registered Users Can See Links. Click Here To Register...] [Velskud] Amethiste - Acrobat -> Windwalker [Only Registered Users Can See Links. Click Here To Register...] |
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